Running Jumps
Thursday, November 15, 2007 at 3:00 PM | Filed under complaint, video games
Donkey Kong Country 2 is one of my favorite video games. It was originally released for the Super Nintendo back in 1995, and improved on the original Donkey Kong Country game in almost every respect. It's about Diddy and Dixie Kong, a pair of love-monkeys. The controls for this game, like the last, were very simple. Press B to jump, and hold Y to run. It was very easy to do a running jump: While moving in one direction, hold the Y button with the tip of the thumb to run, and press the middle of the thumb into the B button to jump. It was very natural and comfortable to play this way, which is a good thing, because the running jump is perhaps the most frequent action you'll perform in this game.
DKC 2 was released on Wii's Virtual Console back in May; I'm surprised that I didn't buy it until yesterday, but I have a good reason for waiting. It's because I didn't have the right controller. On the Wii, Virtual Console games can be played with two controllers: the GameCube controller (which I happen to have plenty of) and the Classic Controller, a new controller Nintendo has developed, which has a very typical button layout (unlike the Wii Remote's).
Until yesterday, I did not have a Classic Controller, but that's okay, because I can use my GameCube controllers to play Virtual Console games, right? Not really.
Since Nintendo gives no option for remapping the controls for Virtual Console games, it would be very uncomfortable to do a running jump with the GameCube controller. The A button is situated between the B and Y buttons, which means that in trying to perform a running jump, you are more likely to press A and have Diddy jump on Dixie's shoulders (that's what the A button does).
It's unfortunate that Nintendo gives no option to remap the controls. I would assign jump to the A button and run to the Y button, but I can't. So I decided yesterday to buy a Classic Controller, which practically has the same layout as the Super Nintendo controller. Now I can do running jumps! The controller cost $20, but it doesn't feel like a rip-off. It will be useful for future games, like the upcoming Smash Bros. game. But for now, back to Donkey Kong.
DKC 2 was released on Wii's Virtual Console back in May; I'm surprised that I didn't buy it until yesterday, but I have a good reason for waiting. It's because I didn't have the right controller. On the Wii, Virtual Console games can be played with two controllers: the GameCube controller (which I happen to have plenty of) and the Classic Controller, a new controller Nintendo has developed, which has a very typical button layout (unlike the Wii Remote's).
Until yesterday, I did not have a Classic Controller, but that's okay, because I can use my GameCube controllers to play Virtual Console games, right? Not really.
Since Nintendo gives no option for remapping the controls for Virtual Console games, it would be very uncomfortable to do a running jump with the GameCube controller. The A button is situated between the B and Y buttons, which means that in trying to perform a running jump, you are more likely to press A and have Diddy jump on Dixie's shoulders (that's what the A button does).
It's unfortunate that Nintendo gives no option to remap the controls. I would assign jump to the A button and run to the Y button, but I can't. So I decided yesterday to buy a Classic Controller, which practically has the same layout as the Super Nintendo controller. Now I can do running jumps! The controller cost $20, but it doesn't feel like a rip-off. It will be useful for future games, like the upcoming Smash Bros. game. But for now, back to Donkey Kong.
And Kirby's Avalanche!
I bought DKC2 the week it came out. I played it for a couple days, but then I didn't play it. I haven't played it since. Not that I don't like it. But I haven't played ANY virtual console games lately. When I went to download the new Check Mii Out channel, I found the batteries in all my controllers were dead and I had to spend 15 minutes to recharge them.
I finished playing it last night. I got 102%--completed all the bonus stages and collected all the hero coins. It took me 10 hours and 50 minutes, and I finished without using any guidance (though I do remember a lot of hidden stuff from playing it years ago).