Awful Shower Radio
Monday, January 4, 2010 at 4:47 PM | Filed under complaint, reviews
This is probably the most frustrating electronic device I've ever tried to use: the Totes Shower Clock Radio.I removed it from the package and couldn't even get the battery compartment open. I hurt my thumbs trying to turn the knob and pull on the door. I'm not sure if I wasn't turning the knob hard enough, or if I wasn't pulling on the door hard enough, because I had to ask my dad to open it for me. It's very easy to remove after the first time, but I have never had so much trouble just to get batteries into something. And the trouble didn't stop there.
Setting the clock was more difficult than opening the battery compartment. The clock's buttons didn't even seem to depress when I pushed them. Maybe this has something to do with waterproofing the device, but it didn't even feel like the buttons were designed to be pressed. I had to put all my body weight into pressing them. I physically exhausted myself and hurt my thumbs trying to press them. When I finally thought I had set the time, I was disappointed to realize that I had set the date instead.
The radio has nice volume, but it doesn't seem to tune anything in very well. The tuning dial is very touchy, but I haven't been able to get anything that wasn't very noisy and staticky. I couldn't get anything at all in the AM band except for a loud buzzing tone.
The mirror seems like a clumsy addition. The manufacturers intend for you to hang the device on the showerhead, but unless your showerhead is at eye-level, you won't be able to see anything in the mirror except for the ceiling's reflection. If you're able to hook the shower radio onto anything lower than the showerhead, then you could use the mirror.
I received this from my parents as a Christmas present. I've asked them to return it. I don't recommend that anyone try to put up with this shower radio. I've posted a similar review on Amazon.




















Donkey Kong Country 2 is one of my favorite video games. It was originally released for the Super Nintendo back in 1995, and improved on the original Donkey Kong Country game in almost every respect. It's about Diddy and Dixie Kong, a pair of love-monkeys. The controls for this game, like the last, were very simple. Press B to jump, and hold Y to run. It was very easy to do a running jump: While moving in one direction, hold the Y button with the tip of the thumb to run, and press the middle of the thumb into the B button to jump. It was very natural and comfortable to play this way, which is a good thing, because the running jump is perhaps the most frequent action you'll perform in this game.
Since Nintendo gives no option for remapping the controls for Virtual Console games, it would be very uncomfortable to do a running jump with the GameCube controller. The A button is situated between the B and Y buttons, which means that in trying to perform a running jump, you are more likely to press A and have Diddy jump on Dixie's shoulders (that's what the A button does).
It's unfortunate that Nintendo gives no option to remap the controls. I would assign jump to the A button and run to the Y button, but I can't. So I decided yesterday to buy a Classic Controller, which practically has the same layout as the Super Nintendo controller. Now I can do running jumps! The controller cost $20, but it doesn't feel like a rip-off. It will be useful for future games, like the upcoming Smash Bros. game. But for now, back to Donkey Kong.